using System.Collections;
using UnityEngine;

public class Intro : MonoBehaviour
{
	public VehiclesMovement vehiclesMovement;

	private void Awake()
	{
		Time.timeScale = 1f;
		vehiclesMovement._Start();
		StartCoroutine(_delay());
	}

	private IEnumerator _delay()
	{
		yield return new WaitForSecondsRealtime(0.1f);
		vehiclesMovement._MoveVehicles(1f);
	}
}
